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Noticing

 - discuss how you can foster a culture of noticing others during activities.

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- identify ways that games can leave people out and suggest the impact on the participants.

 In these games you need to name or notice people fast before you get tagged. Learning is connected to who gets named and who doesn't.

How do decisions effect results?

How ineffective are decisions which are based on social, interpersonal and discriminatory thinking?

Who is getting the most out of the game? Who isn't benefitting much?

Sitting on the Grass

Anchor Point

Spread all of the class out on a court so they can't touch each other. The teacher then moves two students and asks them to hold hands. This pair must rotate around a pivot (one end of the line must stay still) until they reach a 3rd student who they join up with. Now the line of 3 must decide which end to keep still in order to reach a 4th student and so on.

 

Continue until the whole class is collected.


Repeat with a class goal eg. can we get collect the whole class in 2 minutes.


Repeat with two teams racing each other on two courts or on the same court (sharing space and avoiding each other)

The Name Game
Spread all of the class out on a big playing area. The teacher names a player to begin walking directly at another player

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The named player walks towards another player in a straight line hoping to tag them and get them out.

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The target player must yell a new person's name out loud which makes the walker stop and the named player start walking towards a different player of their choice.


Continue until you have a winner.

Reflection Tools

Boofer Tag

Rescue Tag -  a tag game where if tagged you go to a hoop and wait for someone to rescue you. You are rescued when someone joins you in the hoop and raises it over both of your heads.

Repeat with the need for two rescuers to join you in the hoop to rescue you.


Fire, Water, Trees - 3 team tag - fire chases trees, trees chase water, water chases fireRescues are created by the teams to suit

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